package com.example.testtouch2;

import com.demo.androidgame.fx.GameObject;

public class Timer extends GameObject{
    public Timer(float x, float y, float width, float height) {
		super(x, y, width, height);
		stateTime = 0;
	}

	public static final float TIMER_WIDTH = 0.5f;
    public static final float TIMER_HEIGHT = 0.8f;
    public static final int TIMER_SCORE = 1;

    float stateTime;
 
    
    public void update(float deltaTime) {
        stateTime += deltaTime;
    }
}
